This archive preserves research into the Tales of Pirates / Pirate King Online (PKO) engine family and its long-running community modification ecosystem. It was a subject of personal and team interest during the studio's operation, and is maintained here as a public reference for researchers of legacy MMORPG engines and private-server communities.
Note: Pirate Raids Online is built on its own in-house engine. It is not derived from, nor technically based on, the Tales of Pirates or PKO engine. This archive exists as independent research and preservation work.
Each monorepo is a git-subtree mirror of open-source community developer work, with subtrees that can be pulled independently as the original authors publish updates.
42 Repos · Client + Server Mods
C++
Win32
Shared Library Injection
Lua
Mirror of the complete open-source body of work by community developer V3ct0r1024. Contents include the PKOdev mod loader (a shared-library injection system), client-side modifications (framerate, UI, anti-bot, navigation), server-side plugins (daily rewards, GM tools, respawn fixes), the offline stall server, and development tools.
6 Repos · Server Infrastructure
Rust
Go
PHP 8
Laravel
JavaScript
Mirror of the TOP/PKO-related work by community developer Perseus. Contents include a GateServer rewrite, a middleman proxy providing traffic filtering and Linux deployability, a server-communication interface, a client asset converter for glTF workflows, and two private-server CMS projects.
3 Forums · Community Archive
HTML
Markdown
Scrapling
Preserved snapshots of three Tales of Pirates / PKO community forums: pkodev.com (166 threads), forum.ragezone.com (1,350 threads across 5 sections), and go-piratia.ru (167 threads, Russian). Stored in both original HTML and Markdown. Captured to preserve years of private-server development guides, mod releases, and engine reverse-engineering notes as community forums periodically go offline. Browse the archive →