top-forums-archive

The level next to the character’s nickname

Category: Source Development URL: https://pkodev.com/threads/the-level-next-to-the-characters-nickname.122/ Posts: 2


Original Post

Author: Grim4ik
Date: 2026-01-29

{ “lightbox_close”: “Close”, “lightbox_next”: “Next”, “lightbox_previous”: “Previous”, “lightbox_error”: “The requested content cannot be loaded. Please try again later.”, “lightbox_start_slideshow”: “Start slideshow”, “lightbox_stop_slideshow”: “Stop slideshow”, “lightbox_full_screen”: “Full screen”, “lightbox_thumbnails”: “Thumbnails”, “lightbox_download”: “Download”, “lightbox_share”: “Share”, “lightbox_zoom”: “Zoom”, “lightbox_new_window”: “New window”, “lightbox_toggle_sidebar”: “Toggle sidebar” }

	![image.png.745542f254250645f816e8d1ede6772b.webp](https://pkodev.com/attachments/image-png-745542f254250645f816e8d1ede6772b-webp.63/)

Open UIHeadSay.cpp

Find:

	C++:
 for (int i(0); i<NAME_PART_NUM; i++)
 {
 if( s_dwNamePartsColors[i][1] )
 {
 CGuiFont::s_Font.BRender(s_sNamePart[i], x + iStartPosX, y - iNameHeightStep, s_dwNamePartsColors[i][0], s_dwNamePartsColors[i][1] );
 }
 else
 {
 CGuiFont::s_Font.Render(s_sNamePart[i], x + iStartPosX, y - iNameHeightStep, s_dwNamePartsColors[i][0] );
 }
 iStartPosX += CGuiFont::s_Font.GetWidth(s_sNamePart[i]);
 }

Reply #1

lexbergeron — 2026-01-30

Thank you :)